We follow John Marston on his journey from Blackwater to Fort Mercer. There is no commentary for this video.
We've just been shot so let's ride some horses and shoot wild animals. Yeehaw!
We're introduced to Marshal Leigh Johnson, and recruited into helping him out with some local problems.
We round up the less interesting missions with a lot of herding and some Yackety Sax.
We prove our bravery by accidentally stabbing ourselves in the finger, and casually kill and capture bad guys.
John Marston: knight in shining armour, escape artist, corpse driver. Everybody, meet Seth.
This action packed episode features homicidal maniacs, suicidal cows, and a burning desire for revenge.
Treasure! We get a bit ahead of ourselves, dodge some rocks, and insult some britons.
We finally get West Dickens on board for our plans, after racing the trails of Plainview and Rathskeller Fork.
This is it. The big day. We tackle Fort Mercer and set out to capture Bill Williamson. Seems things won't be that easy since our gun...
We cross the border in luxury and not under fire from angry mexicans at all. Nope.
We arrive in Chuparosa and are introduced to one of the game's best characters, Landon Ricketts.
Landon's speedy missions take a drain on my patience/soul while we discover that things aren't quite so peachy in sunny Mexico.
Life is like a house of cards, you burn it down and then play cards? I don't know, I'm a gunslinger, not a metaphor maker.
Escorting prisoners over the border, a race against the clock to the docks and I manage to be horrible at using dead-eye.
In which we get a pretty decent rifle, kill a bunch of rebels, and stare into the cold vacant eyes of a sassy gay Mexican.
In which we break into a heavily fortified Mexican prison, fall off a cliff in the pursuit of young love, and finally get what we deserve.
In which we blow up a convoy (they were asking for it, look what they're wearing!) and bring a knife to a gun fight. DeSanta got what was...
One mission today, but it's a long one. We catch a midnight train going anywhere, crack a safe and try out a new weapon.
Today we hit the jackpot, fire some cannons, crash a party and spot some mexican titties. All in a day's work.
Our first foray into Blackwater, the land of dreams, civilization, paved streets and automobiles. We don't shoot any civilians and Dutch...
Today we've been everywhere man, we've been everywhere. We also decide to pick a bunch of flowers to give to our wife and see a glorious...
Marston engages in civilised talk with the natives, stabs and shoots the natives, gets lectured on drug abuse by a professor and climbs...
Today we get our guns out and shoot lots of animals and also some civilians (oops). Plus Marston learns there's never a bounty small enough.
Marston plays a game of Dutch, Dutch, goose. We climb lots of ladders and finally reach the end of our journey.
The longest cutscenes ever made even longer via magical dream sequence. We herd some cattle.
We shoot some birds, deliver some corn and shoot some deer as part of our idyllic family life.
Watch in awe as the hunter becomes the hunted. Wounded, weak, and complaining. Son? More like disappointment.
We break some horses, a dawn breaks, and we're left broken. The finale of the story missions.
Jack Marston: US Marshal and gang buster, moonlighting as a treasure hunter.
Commissar and Ignem join us today as we go a-huntin'
Spatchcock? Spatchcock! Spatchcock.
Once again I'm joined by Commissar and Quantum Mechanic as we make our way through New Austin and into Mexico - for hidden treasure!
Jack learns the value of white power, we note the awkward lack of minorities ingame, and someone gets a happy ending!
We continue our string of interactions with the people of Blackwater, and find out what it really means to be elected in the USA.
The Finale. Thanks for watching, everyone. I hope to see you next time! Stay tuned after the credits for a little fun scene.